Every translation makes the next one easier.

So you never have to do the same work twice.

abo is a translation tool built for game localization. Terminology, style, and translation memory accumulate in your project, so every update and sequel can build on what is already there.

Japanese, Chinese, Korean, and English — with a deep focus on CJK.

Coming soon
InconsistencySame skill, different wording after the update.Glossary
ReworkYou already translated this line, but here it is again in the new pack.Translation memory
Off-toneThe AI output reads naturally — but the game's voice drifts.Style

01  Assets

Every finished translation gives the next project a head start.

Every translation adds to your project's assets. The next update, the next language — you do not start from zero.

TM

Stop translating the same line from scratch.

Past translations accumulate by language. Identical source text is reused, so you only work on what is actually new.

TERM

Names and terms stay consistent across the game.

Character names, skill names, item names, and system terms are shared across the whole project.

STYLE

Stop re-explaining how your game should sound.

Your tone and style guidelines build up over time and guide AI translation.

What you build stays with your project.

Let AI do the work. Keep the final say.

02  Flow

You decide. abo does the work.

You handle the first two steps. abo takes it from there, in order.

You prepare

  1. 01

    Upload your language pack

    Upload Excel as-is. One pack carries through every step.

  2. 02

    Set up terminology and style

    AI handles the first pass of extraction and classification. You make the final calls.

    abo assists throughout.

abo handles

  1. 03

    Translate terminology

    Assign target-language equivalents to your registered terms.

  2. 04

    Set the style

    Decide how each text type should read in the target language.

  3. 05

    Check the source text

    Surface problems in the source before translating.

  4. 06

    Match against translation memory and translate only what is new or changed

    Previously translated lines stay as they are. You only work on additions and edits.

  5. 07

    Download the bilingual file

    Confirmed translations go into translation memory. The next pack takes less work.

The next pack gets lighter again, starting at 06.

Hundreds of thousands of characters — without sitting in front of the screen and waiting.

Built for game localizationJapanese, Chinese, Korean, and EnglishWorks soloWorks without a subscription

03  Reference rate

AI first drafts for hundreds of thousands of characters, in just tens of minutes.

$0.001/ character

* Per-character price is a rough guide. Actual AI usage is billed by the number of tokens consumed.

04  PLUS

With Plus, go faster and do more.

Translation memory across projects

Switch titles and bring your translation memory with you.

Process more in parallel within each task

Large batches finish in less time.

Plans

abo Workspace plans and prices.

Free

Free to sign up. No subscription required.

Plus

$39 / month

Taxes calculated at checkout · Renews automatically · Cancel anytime

One-time AI usage packs

$20

$50

$100

$500

Buy AI usage as a one-off, in four denominations.

Taxes calculated at checkout · Valid for 1 year from purchase

05  From the field

Built from real game localization work.

abo.tools grew out of 17 years of game localization work. Placeholders, term drift, CJK readability, pre-delivery checks — the work repeated on every project, turned into practical tools one task at a time.

Let tools handle repetition. Keep judgment human.

abo

Carry the work you have done into the next job.

Terminology, style, translation memory. Each time you use them, your project keeps more of what you have built.

Coming soon